Wherein the last fragments of a once-powerful organization are finally reduced to ruin - taken from the table of contents of the Shackled City Hardcover.
Recommended Levels - 18th lvl
Adventure synopsis
The adventurers - after getting a good night's rest (or more) - decide, that killing half the cagewrights is not good enough. They actively hunt the remainder of the thirteen down, hence they attack Shatterhorn. While the outside ruins are not heavily defended, once the group gets under Shatterhorn, they face a number of interesting battles, mostly against individual cagewrights, who are unusually excentric and thus loners for a group that used to work together. After avoiding traps and killing cagewrights left and right, they find a living spell-weaver, defending the dead body of Embril Aloustinai, who tries to 'Magic Jar' one of the characters and abduct him or her to Carceri. The group may follow immediately or get an invitation handed to them in the final chapter.
Helpful Files
SCAP Chapter 11 Descriptive Text - A page with all of the "boxed text" to be read to players. This is used for ease of play during IRC or play-by-e-mail role-playing.
Local Newspapers
Gallery
SCAPCh11maps.rar - Shatterhorn maps
SCAP Ch11 Art.zip - All images for Chapter 11
Additional Ideas
Comments (0)
You don't have permission to comment on this page.