| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

SCAP Chapter 12 Descriptive Text

Page history last edited by Shimrath 14 years, 4 months ago

 

THE BASTION OF LOST HOPE

A fortress made of black igneous rock squats in a mountain range. The ambient, reddish light of Orthrys lends the place a brooding air of menace. Only one entrance offers itself, a portal that one can’t help but notice strongly resembles the maw of a massive demonic toad.

 

HARROWFELL

A sixty-foot-tall, twenty-foot-diameter tower stands atop a rocky crag, surrounded on all sides by bone-strewn battlefields and fetid quagmires. A fence of skull-capped spears follows a twenty-foot long rough-hewn staircase leading from the bog up to the tower’s entrance, which stands agape. The tower itself is made of broken weapons, armor, and bones, held together by terrible magic.

 

THE HOWLING HALLS OF SKULLROT

A bare black rock rises above the fetid quagmire, and upon it stands a towering white edifice over two hundred feet high. Frightful screams and howls fill the air around the structure. Dozens of iron cages hang from bone spurs along the outside walls of the upper floors, each one holding a humanoid skeleton or corpse. Four massive, horned skulls surmount the structure. The ground surrounding the tower has been trampled flat by a horde of fiends – a horde that now lies slaughtered to the last. Strange leprous fungi and other fruiting bodies grow from the field of carrion with hideous, almost visible speed. Rooting through the horrific mess are dozens of lumbering scavenger beasts the size of elephants. These six-legged creatures look vaguely like tusked hippopotami with long, flat tails, and the thunderous sound of their bellows and open-mouth fungus chewing fills the air with a rumbling accompaniment to the howls and shrieks from the tower itself. One creature in particular is truly massive in size, its ridged back nearly as tall as the tower itself – the others give this cantankerous-looking bull a wide berth as it roots through its horrid dinner near the tower.

 

1. BALCONY

 

2. DEMODAND GUARDS

Mournful howls resonate within this dark chamber. The walls of leering skulls bring no comfort, and the floor is covered in sticky tar.

 

3. HEXAVOG

The fiendish howls are loudest here, in the asylum’s heart. This room sits at the base of a twenty-foot-diameter shaft that soars up into darkness. Balconies with iron railings line the walls at higher levels.

 

4. GOLEM LAB

This hideous laboratory holds six glass vats, each one four feet tall, four feet wide, and filled with red fluid. The vats hold naked human corpses, their faces peeled off. Human brains and vital organs float in glass canisters on bone shelves above the vats. A table consisting of patchwork flesh canvas stretched over a bone frame dominates the middle of the room. Bone flanges fitted with hooks protrude from the table, and stretched between the hooks are six peeled-off human faces.

 

5. DARK MYRAKUL’S STUDY

The middle of this room holds three tables made of hardened black resin. They vaguely resemble flat-topped mushrooms. Two are covered with fat tomes, flasks, candles, and scrolls. The third holds a metal apparatus shaped like a pair of claws, one holding an iron flask inlaid with silver runes, and the other suspended above the flask, its talons hooked into the flask’s brass stopper. A fat iron chest shaped like a crouching, demonic toad rests in one corner.

 

6. SLOUVA’S BEDCHAMBER

A ten-foot-long bed made of lashed bones dominates this room. The blankets covering the bed are of stitched flesh and fur. The room is otherwise bare.

7. HOWLING FIENDS

 

8. BALCONIES

Each of these balconies has a four-foot high spiked iron railing strung with chains. Some of the spikes have skulls impaled on them.

 

9. CELLS

 

10. ADIMARCHUS’S PRISON

The staircases lead up to this twenty-foot high chamber. The floor gives way to a forty-foot-wide shaft in the middle of the room. A large iron cage is suspended over the shaft, its base level with the floor of the room. The cage itself is shaped like a coffin made of metallic bones, the bars studded with spikes and cruel hooks. No door seems to be apparent on the cage, as if it were built to never be opened. Slumped on the floor of the cage is an angelic figure with purple skin, golden tattoolike patterns crisscrossing its body, and wings of metallic gold feathers. It covers its face with its hands and appears to be sobbing.

Comments (0)

You don't have permission to comment on this page.